

The only ones that ever got on my nerves were the melee units – including those Ticker jerks – where I could never quite tell if they were in range of striking my troops or not. They all have distinctive and interesting abilities to counter, including some that automatically attack if you get too close (countering the insta-kill Lancer chainsaws) and some who explode in a cloud of debilitating poison gas on death to discourage executing them when they’re downed. Gabe leads a squad of up to four Gears into battle against a substantial lineup of recognizable Locust enemies (introduced at a steady clip throughout with a gruesome close-up and a couple of tactical tips) that range from basic grunts and exploding Tickers to buffing Kantuses and tricky Theron Guards. Still, the dialogue is written and acted well enough that it serves its purpose of establishing the signature Gears flavor and giving us a monster to hunt without getting in the way. And despite some hints that he might attempt it, the villainous Ukkon never develops beyond one-dimensional evil. Even the heated friction between grizzled old Gear Sid and the prickly engineer/sniper Mikayla never amounts to much. He has his tortured past of having fallen from grace after leading an operation gone wrong and going into self-imposed exile in the COG motorpool, but being brought back for one last job doesn’t really change his mind about anything – he was fed up with the COG’s corrupt leadership before we meet him.

Through some impressively animated cutscenes we get to fill in a few gaps in the pre-Outsiders Diaz family history, though Kait’s father, Gabriel, never really comes into his own as a memorable main character. The story of Gears Tactics takes place 12 years before the original Gears of War – of course, when it comes to gleefully cutting alligator-looking dudes in half with chainsaw guns it’s very much business as usual.
